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tale of ronin  UI/UX Design (un announced game test)

                                 Overall Visual Direction

The visual direction and style for the "Tale of Ronin" UI/UX test are rooted deeply in the game's themes and historical authenticity, as outlined in the test brief and mood board. The design choices were made to express the story-driven tone and philosophical depth of the game, which revolves around freedom, honor, and redemption in a hand-painted samurai RPG setting.

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UI& UX MOOD BOARD DESIGN

ART STYLE & FONT REFERENCE

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Art Style Logic
Sumi-e brushwork and muted color tones (ink, parchment, faded reds) provide simplicity and impermanence, supporting the Edo-period theme. Natural subjects (bamboo, pine, Taiko drums) and hand-drawn textures appear throughout, giving authenticity and grounding UI elements in Japanese tradition.​

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Visual Elements
Buttons, borders, and backgrounds all feature crafted, brush-painted details and avoid modern glow or glossy effects, ensuring the interface feels worn and honest—immersive rather than flashy. Ambient effects (fog, sun pulse, ink transition) enhance mood without sacrificing clarity or focus.​

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Font & Typography Choice
Font selections blend classic serif styles with brush stroke alphabets, referencing historical Japanese calligraphy for authenticity. Accent fonts (Japanese, hand-painted) add richness and uniqueness, making menus visually distinct from standard modern games.​

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Color & Layout
Palette choices are subdued, referencing ink and aged materials to convey warmth and connection to tradition. Background texture (fog, grain, washes) maintains a sense of atmosphere, and the UI layout keeps options clear and easy to find, promoting an elegant and calm game experience.​

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Summary
The style was chosen to immerse players in Edo-period Japan with elegant, authentic visuals and intuitive UI, focusing on clarity, thematic consistency, and narrative support

LAYOUT 

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