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Level & UI UX Designer 
​

Skills
& Expertise




  • Level Design: Proficient in creating immersive levels using Unreal Engine and Unity

  • 3D Art: Skilled in 3D modeling and texturing for game environments

  • Game Design: Strong understanding of game mechanics and player experience

  • Collaboration: Experienced in working effectively with cross-functional teams




Work
Experience

2025 

September -Present

Game Development Intern (Project) Level Designer 

Working on a semester-long Game Development project under the mentorship of Professor Sean Leake in GAM 623.

Designed, prototyped, and implemented core gameplay systems using ZBrush and Unreal Engine.

Set and achieved bi-weekly milestones to ensure steady project progress.

Collaborated with peers to refine game mechanics, ZBrush sculpting, and level design workflows.

Applied creative problem-solving to address both technical and artistic challenges.

Documented the development process and presented regular progress updates.

2025 Feb-April

Customized Angel – Academic Project 
San Francisco -Project

Collaborated with a 5-person international team to design and develop a 2D game prototype.

Worked as Designer & Programmer, creating UI systems, timeline features, and interactive mechanics.

Designed visual branding, UI animations, and player experience elements using Adobe Creative Suite / Procreate and Unity.

Coordinated weekly team reviews, applied feedback, and delivered consistent creative assets.

2010 - 2012

3D Animator (INTERNSHIP) 
INDIA

Created , facial expression animations, and lighting compositions for a French children’s show (undisclosed title).

Produced character animations using Adobe Animate and Maya, ensuring smooth motion and consistency with project guidelines.

Gained hands-on experience in a fast-paced creative studio environment with strict deadlines.

Education

2023 - 2025

ACADEMY OF ART UNIVERSITY
MA-GAME DEVELOPMENT (LEVEL-DESIGN)

I am pursuing a Master’s Degree in Game Development at the Academy of Art University, where I have developed a deep understanding of game theory, level architecture, and interactive storytelling. This program has provided me with a strong foundation for my career in game design, while allowing me to strengthen my technical expertise in Unity, Unreal Engine, and digital art tools.

2018 - 2022

KL UNIVERSITY 
BFA- ANIMATION AND VFX

My Bachelor’s Degree in Fine Arts gave me a strong foundation in artistic principles as well as skills in 2D and 3D animation. I have hands-on experience working with Autodesk Maya and Blender, and I also completed an internship at Symbiosis, where I focused on facial expression animation. In addition, I have worked on team-based collaborative projects and gained valuable experience working under faculty guidance, which helped me strengthen both my technical and teamwork abilities.

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