Level & UI UX Designer
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Skills
& Expertise
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Level Design: Proficient in creating immersive levels using Unreal Engine and Unity
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3D Art: Skilled in 3D modeling and texturing for game environments
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Game Design: Strong understanding of game mechanics and player experience
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Collaboration: Experienced in working effectively with cross-functional teams
Work
Experience
2025
September -Present
Game Development Intern (Project) Level Designer
Working on a semester-long Game Development project under the mentorship of Professor Sean Leake in GAM 623.
Designed, prototyped, and implemented core gameplay systems using ZBrush and Unreal Engine.
Set and achieved bi-weekly milestones to ensure steady project progress.
Collaborated with peers to refine game mechanics, ZBrush sculpting, and level design workflows.
Applied creative problem-solving to address both technical and artistic challenges.
Documented the development process and presented regular progress updates.
2025 Feb-April
Customized Angel – Academic Project
San Francisco -Project
Collaborated with a 5-person international team to design and develop a 2D game prototype.
Worked as Designer & Programmer, creating UI systems, timeline features, and interactive mechanics.
Designed visual branding, UI animations, and player experience elements using Adobe Creative Suite / Procreate and Unity.
Coordinated weekly team reviews, applied feedback, and delivered consistent creative assets.
2010 - 2012
3D Animator (INTERNSHIP)
INDIA
Created , facial expression animations, and lighting compositions for a French children’s show (undisclosed title).
Produced character animations using Adobe Animate and Maya, ensuring smooth motion and consistency with project guidelines.
Gained hands-on experience in a fast-paced creative studio environment with strict deadlines.
Education
2023 - 2025
ACADEMY OF ART UNIVERSITY
MA-GAME DEVELOPMENT (LEVEL-DESIGN)
I am pursuing a Master’s Degree in Game Development at the Academy of Art University, where I have developed a deep understanding of game theory, level architecture, and interactive storytelling. This program has provided me with a strong foundation for my career in game design, while allowing me to strengthen my technical expertise in Unity, Unreal Engine, and digital art tools.
2018 - 2022
KL UNIVERSITY
BFA- ANIMATION AND VFX
My Bachelor’s Degree in Fine Arts gave me a strong foundation in artistic principles as well as skills in 2D and 3D animation. I have hands-on experience working with Autodesk Maya and Blender, and I also completed an internship at Symbiosis, where I focused on facial expression animation. In addition, I have worked on team-based collaborative projects and gained valuable experience working under faculty guidance, which helped me strengthen both my technical and teamwork abilities.

