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VOLTEK UI

Voltek – UI Design Summary

The user interface (UI) for Voltek was heavily inspired by PUBG (PlayerUnknown’s Battlegrounds) on PC. My focus was on creating a functional, tactical, and competitive UI that provides players with essential combat and survival information without overwhelming the screen.

UI Inspiration: PUBG (PC Version)

  • Combat-Focused Design: Just like PUBG, the UI in Voltek prioritizes quick access to vital information such as health, ammo, weapons, and minimap, ensuring players can make fast decisions during combat.

  • Grid-Based Inventory: I adopted a drag-and-drop, grid-based inventory system similar to PUBG’s, with categorized sections for weapons, gear, consumables, and special items. This gives players complete control over loadouts during gameplay.

  • Minimal Clutter: The HUD is kept clean and professional—no flashy elements—ensuring maximum visibility of the environment and enemies, just like PUBG’s competitive design philosophy.

  • Real-Time Feedback: Real-time updates for damage, kills, bullet counts, and player status are presented in a minimal yet noticeable way using clean icons, transparent UI blocks, and smart alignment.

UI Features I Created:

  • Crosshair reticle and dynamic hit feedback system

  • Ammo counter and gun-switch UI with animation

  • Player HUD showing health, armor, and stamina

  • Inventory panel with categorized gear sections

  • Interactive minimap with danger zones and team pings

  • Options menu supporting controller and keyboard navigation

Screenshots

Document

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