

Fury Combat UI
Fury Combat – UI Design Summary
Fury Combat is a high-intensity, first-person shooter game with a fast-paced, action-heavy style. The user interface (UI) was crafted to support the player’s need for rapid information, real-time reaction, and immersive feedback, all while maintaining visual clarity under pressure.
UI Design Goals
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Deliver a military-grade tactical UI that supports the player in fast decision-making.
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Keep visual elements minimal, sharp, and aggressive in tone to match the game’s name and energy.
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Provide instant clarity on critical elements like ammo, health, stamina, weapon status, crosshair, and hit feedback.
Key Features of the UI:
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Crosshair System:
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Dynamic crosshair that responds to player movement, shooting, and weapon type.
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Changes color on hit to provide instant feedback.
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HUD Elements:
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Ammo count with digital-styled font, flashing when low.
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Health bar and stamina bar placed at the bottom-left, using clean progress bars with pulse effect when dangerously low.
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Weapon icon and switch indicator for up to three weapon slots: Bullet Gun, Gravity Gun, and Black Hole Gun.
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Hit FX & Damage System:
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Red vignette screen flash on damage.
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Enemy hit indicators with hit markers and blood FX.
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“Enemy Killed” notification with count tracking.
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Pause & Settings Menu:
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In-game pause menu with Resume, Audio, Controls, and Quit options.
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Toggle buttons for SFX and background music.
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Gamepad and keyboard input support with visual cue updates.
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Game Over Screen:
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Shows cause of death, retry option, and return to main menu.
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Minimalist cinematic style with blurred background and grayscale fade.
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Design Inspiration:
The UI draws inspiration from Call of Duty, PUBG, and Apex Legends, balancing realism with intuitive play. I leaned into a metallic and HUD-layered look to suggest futuristic military gear, reinforced with red-orange highlight tones to convey urgency and aggression.
Tools Used:
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Unity (UI Toolkit & Canvas System)
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Photoshop for icons and FX overlays
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Figma for layout planning
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Custom shaders for UI transitions (fade-in, flash FX, etc.)