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Fury Combat UI

Fury Combat – UI Design Summary

Fury Combat is a high-intensity, first-person shooter game with a fast-paced, action-heavy style. The user interface (UI) was crafted to support the player’s need for rapid information, real-time reaction, and immersive feedback, all while maintaining visual clarity under pressure.

UI Design Goals

  • Deliver a military-grade tactical UI that supports the player in fast decision-making.

  • Keep visual elements minimal, sharp, and aggressive in tone to match the game’s name and energy.

  • Provide instant clarity on critical elements like ammo, health, stamina, weapon status, crosshair, and hit feedback.

Key Features of the UI:

  1. Crosshair System:

    • Dynamic crosshair that responds to player movement, shooting, and weapon type.

    • Changes color on hit to provide instant feedback.

  2. HUD Elements:

    • Ammo count with digital-styled font, flashing when low.

    • Health bar and stamina bar placed at the bottom-left, using clean progress bars with pulse effect when dangerously low.

    • Weapon icon and switch indicator for up to three weapon slots: Bullet Gun, Gravity Gun, and Black Hole Gun.

  3. Hit FX & Damage System:

    • Red vignette screen flash on damage.

    • Enemy hit indicators with hit markers and blood FX.

    • “Enemy Killed” notification with count tracking.

  4. Pause & Settings Menu:

    • In-game pause menu with Resume, Audio, Controls, and Quit options.

    • Toggle buttons for SFX and background music.

    • Gamepad and keyboard input support with visual cue updates.

  5. Game Over Screen:

    • Shows cause of death, retry option, and return to main menu.

    • Minimalist cinematic style with blurred background and grayscale fade.

Design Inspiration:

The UI draws inspiration from Call of Duty, PUBG, and Apex Legends, balancing realism with intuitive play. I leaned into a metallic and HUD-layered look to suggest futuristic military gear, reinforced with red-orange highlight tones to convey urgency and aggression.

Tools Used:

  • Unity (UI Toolkit & Canvas System)

  • Photoshop for icons and FX overlays

  • Figma for layout planning

  • Custom shaders for UI transitions (fade-in, flash FX, etc.)

Screenshots

Document

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