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Fury Combat

  • Fury Combat is a fast-paced fighting game inspired by Tekken, featuring three levels of increasing difficulty.

  • Levels:

    • Level 1: Basic moves, easier enemies.

    • Level 2: Tougher opponents, complex strategies.

    • Level 3 (Boss Fight): Two formidable bosses.

  • Boss Mechanics:

    • Boss 1: Highly challenging, strategic combat required.

    • Boss 2: Slightly easier but unpredictable.

  • Unique Features:

    • Players get 2 lives in the boss fight.

    • Double Impact Move: Deals 30% damage, usable in critical moments.

    • Boss Power-ups:

      • Normal attack: 10% player health loss per hit.

      • Final phase: 50% damage per hit.

  • Combat Moves:

    • Right Kick (1), Right Punch (2), Left Kick (3), Right 360 Kick (4).

  • Combat Flow:

    • Players deal 5% damage per hit.

    • Boss 1: Advanced attack/defense patterns.

    • Boss 2: Simpler but unpredictable tactics.

The Exorcism

🔮 The House Remains 🔮
Can you break the curse before it breaks you?

A name.
Three letters.
One melody.
Three keys.
Nine rooms.
And the house is watching.

💀 Leave too soon — it follows.
⏳ Take too long — it claims you.
🔥 Cleanse it all — if you can.

One shot. No mercy.
The curse doesn’t forget.

🎮 Wishlist now.
👁 You’re already inside.

CUSTOMIZED ANGEL

  • Customized Angel is a first-person mystery-solving game inspired by Rear Window, You, and Twelve Minutes.

  • High Concept:

    • Play as a stalker trying to save Melanie from being murdered.

    • Use a time loop to gather clues and alter events.

  • Core Mechanics:

    • Time Loop: Resets upon Melanie’s death.

    • Clue Gathering: Visual (telescope) and audio (wiretapped radio).

    • Timeline Management: Tracks NPC actions and clues.

    • Interactive Props: Telescope, radio, and telephone to influence events.

  • Art Style:

    • Characters: Silhouettes with single-color schemes.

    • Environment: Comic book-style visuals.

    • UI: Diegetic timeline and interactive elements.

  • My Contributions:

    • Scripted core mechanics (time loop, timeline, clues).

    • Developed interactive props and character animations.

    • Contributed to comic book-style visuals for immersion.

COSMICS CUSTOMS
 

  • Cosmic Customs is a fast-paced, decision-making game inspired by Papers, Please and Concourse X-Ray.

  • High Concept:

    • Play as an Astral Security Service (ASS) agent inspecting alien travelers.

    • Scan luggage, check for contraband, and approve/reject entries.

    • Adapt to evolving laws, species-specific goods, and changing regulations.

  • Core Mechanics:

    • X-ray Scanner: Moves when activated, with manual control options.

    • Accept/Reject Buttons: Determine traveler entry.

    • Timer System: Running out of time triggers Game Over.

  • My Contributions:

    • Programmed X-ray scanner movement and controls.

    • Developed accept/reject UI interactions.

    • Implemented timer script for time-based gameplay challenges.

Ping Pong

  • Core Programming: Developed paddle movement, ball physics, and scoring system.

  • Custom AI: Designed AI for single-player mode with adjustable difficulty.

  • Local Multiplayer: Enabled two-player competitive mode on the same screen.

  • UI Design: Created score displays, game menus, and victory screens.

  • Unique Controls: Implemented inverted mouse movement for added challenge.

  • Arena Design: Built and optimized the Ping Pong arena for smooth gameplay.

  • Unlimited Rounds: No ball count limit for an uninterrupted experience.

  • Polished Experience: Added sound effects and visual feedback.

  • Playtesting & Documentation: Fine-tuned balance and recorded development progress.

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UI/UX

Welcome! I’m Jaikar Pothula — a Game Developer and UI/UX Designer specializing in crafting engaging, interactive, and visually striking digital experiences. 

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Board Game

Chaturika (चातुरीका) is a Sanskrit-derived word meaning "cleverness," "skillfulness," or "keen perception." It embodies quick thinking and sharp observation—perfect for a search-and-find board game where players race against time to spot hidden objects. The name adds cultural depth while emphasizing the intelligence and agility required to win. 🎲✨

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GAME PITCH

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Jaikar, a Game Development student at the Academy of Art University, crafts immersive game pitches like 'Whispers in the Hollow' and 'Tampa,' blending storytelling, gameplay, and atmospheric design.

  • Whispers in the Hollow:
    Uncover a haunting mystery as Eleanor confronts her darkest fears, unraveling her family’s twisted secrets in a psychological horror adventure with surreal puzzles and chilling whispers.

  • Tampa: A Horror Cooking Experience:
    Prepare meals for eerie customers while uncovering the haunting past of a fast food center in this atmospheric horror cooking simulator blending suspense, surreal requests, and tragic revelations.

Certification

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