
Fury Combat
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Fury Combat is a fast-paced fighting game inspired by Tekken, featuring three levels of increasing difficulty.
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Levels:
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Level 1: Basic moves, easier enemies.
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Level 2: Tougher opponents, complex strategies.
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Level 3 (Boss Fight): Two formidable bosses.
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Boss Mechanics:
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Boss 1: Highly challenging, strategic combat required.
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Boss 2: Slightly easier but unpredictable.
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Unique Features:
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Players get 2 lives in the boss fight.
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Double Impact Move: Deals 30% damage, usable in critical moments.
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Boss Power-ups:
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Normal attack: 10% player health loss per hit.
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Final phase: 50% damage per hit.
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Combat Moves:
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Right Kick (1), Right Punch (2), Left Kick (3), Right 360 Kick (4).
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Combat Flow:
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Players deal 5% damage per hit.
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Boss 1: Advanced attack/defense patterns.
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Boss 2: Simpler but unpredictable tactics.
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The Exorcism
🔮 The House Remains 🔮
Can you break the curse before it breaks you?
A name.
Three letters.
One melody.
Three keys.
Nine rooms.
And the house is watching.
💀 Leave too soon — it follows.
⏳ Take too long — it claims you.
🔥 Cleanse it all — if you can.
One shot. No mercy.
The curse doesn’t forget.
🎮 Wishlist now.
👁 You’re already inside.
CUSTOMIZED ANGEL
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Customized Angel is a first-person mystery-solving game inspired by Rear Window, You, and Twelve Minutes.
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High Concept:
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Play as a stalker trying to save Melanie from being murdered.
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Use a time loop to gather clues and alter events.
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Core Mechanics:
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Time Loop: Resets upon Melanie’s death.
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Clue Gathering: Visual (telescope) and audio (wiretapped radio).
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Timeline Management: Tracks NPC actions and clues.
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Interactive Props: Telescope, radio, and telephone to influence events.
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Art Style:
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Characters: Silhouettes with single-color schemes.
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Environment: Comic book-style visuals.
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UI: Diegetic timeline and interactive elements.
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My Contributions:
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Scripted core mechanics (time loop, timeline, clues).
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Developed interactive props and character animations.
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Contributed to comic book-style visuals for immersion.
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COSMICS CUSTOMS
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Cosmic Customs is a fast-paced, decision-making game inspired by Papers, Please and Concourse X-Ray.
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High Concept:
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Play as an Astral Security Service (ASS) agent inspecting alien travelers.
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Scan luggage, check for contraband, and approve/reject entries.
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Adapt to evolving laws, species-specific goods, and changing regulations.
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Core Mechanics:
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X-ray Scanner: Moves when activated, with manual control options.
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Accept/Reject Buttons: Determine traveler entry.
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Timer System: Running out of time triggers Game Over.
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My Contributions:
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Programmed X-ray scanner movement and controls.
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Developed accept/reject UI interactions.
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Implemented timer script for time-based gameplay challenges.
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Ping Pong
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Core Programming: Developed paddle movement, ball physics, and scoring system.
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Custom AI: Designed AI for single-player mode with adjustable difficulty.
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Local Multiplayer: Enabled two-player competitive mode on the same screen.
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UI Design: Created score displays, game menus, and victory screens.
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Unique Controls: Implemented inverted mouse movement for added challenge.
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Arena Design: Built and optimized the Ping Pong arena for smooth gameplay.
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Unlimited Rounds: No ball count limit for an uninterrupted experience.
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Polished Experience: Added sound effects and visual feedback.
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Playtesting & Documentation: Fine-tuned balance and recorded development progress.


Board Game
Chaturika (चातुरीका) is a Sanskrit-derived word meaning "cleverness," "skillfulness," or "keen perception." It embodies quick thinking and sharp observation—perfect for a search-and-find board game where players race against time to spot hidden objects. The name adds cultural depth while emphasizing the intelligence and agility required to win. 🎲✨

GAME PITCH

Jaikar, a Game Development student at the Academy of Art University, crafts immersive game pitches like 'Whispers in the Hollow' and 'Tampa,' blending storytelling, gameplay, and atmospheric design.
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Whispers in the Hollow:
Uncover a haunting mystery as Eleanor confronts her darkest fears, unraveling her family’s twisted secrets in a psychological horror adventure with surreal puzzles and chilling whispers. -
Tampa: A Horror Cooking Experience:
Prepare meals for eerie customers while uncovering the haunting past of a fast food center in this atmospheric horror cooking simulator blending suspense, surreal requests, and tragic revelations.